﻿// 
// User.cs
//  
// Author:
//       Vladimír Aubrecht <tomas.vondracek@gmail.com>
// 
// Copyright (c) 2010 Tomas Vondracek
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

using System;
using IM.Interfaces.Protocols;

namespace IM.DataTypes
{
    public class User
    {
        public enum AvaibilityEnum
        {
            Offline,
            Online,
            Away,
            DND,
            Invisible,
            Connecting,
            Connected,
            Disconecting,
            Disconected
        }

        public event UserHandler OnAvaibilityChange;
        public event UserHandler OnNicknameChange;
        public event UserHandler OnPhotoChange;

        public String Username
        {
            get;
            private set;
        }

        private String nickname;
        public String Nickname
        {
            get { return nickname; }
            set
            {
                nickname = value;
                if (OnNicknameChange != null)
                    OnNicknameChange(this);
            }
        }

        public String Description
        {
            get;
            set;
        }

        public DateTime Birthday
        {
            get;
            set;
        }

        private System.Drawing.Image photo;
        public System.Drawing.Image Photo
        {
            get { return photo; }
            set
            {
                this.photo = value;

                if (OnPhotoChange != null)
                    OnPhotoChange(this);
            }
        }

        public String Status
        {
            get;
            set;
        }

        private AvaibilityEnum avaibility;
        public AvaibilityEnum Avaibility
        {
            get { return this.avaibility; }
            set 
            { 
                this.avaibility = value; 

                if (OnAvaibilityChange != null)
                    OnAvaibilityChange(this); 
            }
        }

        public bool Online
        {
            get
            {
                switch (Avaibility)
                {
                    case AvaibilityEnum.Offline:
                    case AvaibilityEnum.Disconecting:
                    case AvaibilityEnum.Disconected:
                        return false;
                    default:
                        return true;
                }
            }
        }

        public IProtocol Protocol
        {
            get;
            private set;
        }

        public User(String username, IProtocol protocolName)
        {
            this.Username = username;
            this.Protocol = protocolName;
            this.Status = String.Empty;
            this.Avaibility = AvaibilityEnum.Offline;
            this.Nickname = this.Username;
            this.Description = String.Empty;
            this.Birthday = new DateTime();
        }

        public override string ToString()
        {
            return this.Username;
        }
    }
}
